SYMBOLS FOR MOVES
In addition to the symbols used for squares and men, as explained
on page 5, the following are used to indicate the moves:
-- means "moves to"
X means "captures"
o-o means "Castles King's side"
o-o-o means "Castles Queen's side"
+ means "check"
+/- means "checkmate"
Thus: R-f5 means the Rook moves to square f5. If either Rook
could move to f5 then the original square of the Rook to be moved
must also be shown.
Kte3xd5 means the Knight standing on e3 captures the man standing
on d5.
o-o-o means the player castles Queen's side and in so doing
gives check.
[Footnote: In the descriptive notation alluded to on page 5 every
square of the board has two different names, each player counting
the ranks from his own side. The files are named after the pieces
which stand on them at the beginning of the game. Thus, c4 would
be QB4 (Queen's Bishop's fourth) or QB5 depending on whether a
black or a white move is described. If a square is referred to
without relation to a particular move it is necessary to add from
which side of the board the square is counted. It is customary to
say in cases of this kind "White's Queen's fourth" or "Black's
Queen's fourth," etc.
Instead of naming the square on which a capture takes place, the
man captured is named, so that an additional description is
necessary in case more than one man of the same kind can be
captured.
As a matter of comparison the first ten moves of a game are
described above in both notations.]
! signifies a good move.
? signifies a bad move.
(1) P-d4 P-d5
(2) P-c4 P-e6
(3) Kt-c3 P-c5
(4) Kt-f3 Kt-c6
(5) Pxd5 Pxd5
(6) B-f4 Kt-f6
(7) P-e3 B-e6
(8) B-d3 B-e7
(9) o-o o-o
(10) R-c1 Kt-h5
(1) P-Q4 P-Q4
(2) P-QB4 P-K3
(3) Kt-QB3 P-QB4
(4) Kt-B3 Kt-QB3
(5) PxQP KPxP
(6) B-KB4 Kt-B3
(7) P-K3 B-K3
(8) B-Q3 B-K7
(9) Castles Castles
(10) R-B Kt-KR4
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