MOVE TOUCHES
If a player having the move touches one of his men he is
compelled to move him; if he touches a hostile man he must
capture him. This law is void, however, if the man so touched
cannot be legally moved or captured.
A man may be moved to any square accessible to him as long as the
hand of the player has not left him. If an illegal move has been
made it must be retracted and if possible another move must be
made with the same man. If a player has castled illegally, King
and Rook must be moved back and the King must make another move,
if there is a legal one.
If a player touches a man with the sole object of adjusting his
position, he must indicate his intention by saying "j'adoube"
(French for: I adjust) beforehand. In castling, the King must be
moved first as otherwise a doubt might arise whether castling or
a Rook's move only was intended.
A game is void if a mistake has been made in setting up board or
men or if in the course of the game the position or number of men
have been altered in a manner not in accordance with the rules of
play and the position cannot be reconstructed from the point
where the error was made.
If a player resigns his game before he is actually mated he
acknowledges that in the end mate is unavoidable, and the game is
counted as a loss to him.
If neither player has sufficient material left to enforce a mate
(compare following chapter) the game is considered a draw. A draw
may also be claimed by either player if the moves are repeated so
that the same position occurs three times with the same player on
the move, or if fifty moves have been made without the capture of
a man or the move of a Pawn.
II
ELEMENTARY TACTICS
The beginner who thinks he ought to be able to play a good game
of Chess after learning the moves of the men is like the soldier
who is confident that he could lead an army after he has learned
how to march.
He may have great strategical gifts but he will not be able to
use them to any advantage unless he is thoroughly conversant with
the tactical possibilities afforded by the cooperation of the
different units of which his army is composed and by the
topography of the ground on which the battle takes place.
The different conditions of the battle ground in war which make
some positions more easily accessible to infantry than to
artillery and vice versa have their equivalent on the Chess board
in the different ways in which the men move and which make
certain squares accessible to some of them which others cannot
reach.
The first thing, then, for the beginner to do is to acquaint
himself thoroughly with the characteristic features of each man
so that he may know exactly how much work to expect from him. The
best way to accomplish this is the study of the elementary
problems which are in end games, that is, in positions where only
a few men are left on each side.
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