FUNDAMENTAL ENDINGS
Considering that the object of the game is the capture of the
opposing King, it seems most important to find out whether there
are positions in which this capture can be accomplished in the
face of the best possible defense. Naturally a player must have a
certain material superiority to be able to force a mate, and the
first question which offers itself is what MINIMUM force is
required to compel the surrender of a King whose men have all
been captured during the game.
It is clear that in order to checkmate the lone King it is
necessary to attack the square on which he stands as well as all
adjacent squares to which he could escape. The most unfavorable
position for the King is, of course, a corner of the board as
there he has only three squares to go to while in the middle of
the board eight squares are accessible to him. Consequently, in
an ending in which one player has only his King left the other
player will try to drive the King into a corner where he needs
control over only three additional squares.
It can easily be seen that this can be done without difficulty
with King and Queen or with King and Rook. Supposing, for
instance, White has his King on c3 and his Queen on h3 while
Black's King stands on d6 as shown in the following diagram.
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8 | | | | | | | | |
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7 | | | | | | | | |
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6 | | | | #K | | | | |
|---------------------------------------|
5 | | | | | | | | |
|---------------------------------------|
4 | | | | | | | | |
|---------------------------------------|
3 | | | ^K | | | | | ^Q |
|---------------------------------------|
2 | | | | | | | | |
|---------------------------------------|
1 | | | | | | | | |
+---------------------------------------+
a b c d e f g h
DIAGRAM 9.
How will White proceed in order to drive the King into a corner
and checkmate him there?
A direct onslaught with the Queen on e6 or d7 is clearly not
advisable as the Queen would not be protected on these squares,
so that the King could simply capture her. A long range attack
from h2, g3, d3 or h6 is not effective either as it would not
restrict the mobility of the King who could go to either d5 or e6
or e5, that is away from the corner to which he is to be driven.
The correct way of maneuvering for White will be to confine
Black's King to a smaller and smaller territory until he finally
has to back up against the side or the corner of the board. This
consideration indicates the following line of play:
(1)Q-f5, K-c6; (2)Q-e5, K-d7; (3) K-c4, K-c6; (4) Q-e7, K-b6; (5)
Q-d7, K-a6. White must now be very careful to avoid a stalemate
which would result if he deprived the King of all mobility
without attacking him at the same time. This would be the case if
he now moved Q-c7.
For then Black could not move the King to b5,
as this square is controlled by White's King, and he could not go
to any of the other four squares in his range on account of
White's Queen attacking all of them. The correct move is (6) K-
c5. This leaves only the square a5 for Black's King, and White
checkmates by (7) Q-a7 or (7) Q-b5.
If, in Diagram 9, White had a Rook on h3 instead of the Queen,
the mating process would take a few more moves, but there would
be no escape for Black either.
It will again be White's aim to confine Black's King to a smaller
and smaller number of squares. The best way to start will
therefore be (1) R-e3. No matter what Black replies, he cannot
prevent White from driving him to the edge of the board in a
similar way to the one shown in the following example:
(1) ..., K-d5; (2) R-e1. This is a WAITING MOVE. Black must leave
d5, thus enabling either White's King to advance or the Rook to
occupy e5. (2) ..., K-c5; (3) R-e5; K-d6; (4) K-d4, K-c6; (5) R-
d5, K-b6; (6) R-c5, K-b7; (7) K-d5, K-b6; (8) K-d6, K-b7; (9) R-
b5, K-a6; (10) K-c6, K-a7; (11) K-c7, K-a6; (12) R-h5, K-a7; (13)
R-a5 mate.
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